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that time of year again

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Yes, it's September, and that means I go down to Anime Weekend Atlanta and spend three days immersed in that sea of costumers, anime fanatics, lost children, hucksters, and confused parents known as an "anime convention". Lots of great stuff happening this year - star voice talent, cybernetic musical acts, key video game designers, and me!  What am I up to?

Thursday night at 7 - before the convention even starts, really -  we host a yard-sale garage-sale swap-meet event we like to call the "SuperHappyFunSell". 


Then at 9 I take whoever's still hanging around on a fun trip through the world of TCJ, the studio that brought us Gigantor, Eighth Man, Prince Planet, and Kamui, and is still going strong as Eiken!



On Friday at 3:30pm I've been dragooned into the Mega 80s Panel where we'll talk about what it was like to be an anime fan in the 80s!  This will contain substandard fan art, so look out.


Then at 10pm it is time for all of us to go to hell. Anime Hell, that is! 



On Saturday at 11:30 I will be exploring the world of Knack, the studio responsible for Ninja The Wonder Boy, Chargeman Ken, Cybot "Robby The Rascal" Robotchi, and more (or less)! 






Then on Sunday at 11am I'll be joining reps from the various Atlanta anime conventions and from anime cons around the country and beyond to discuss matters of vital importance to the furtherance of our goals. And gossip.  And at 3 Neil Nadelman, Elizabeth Christian Smith and myself will be discussing what anime we'd take with us to keep us sane if we were trapped on a desert island! 




That will pretty much take us up until the end of the convention, at which point it's time to pack everything away and see ya next year. If you're in the Atlanta area I highly suggest you drop by, it's gonna be a great show!  You can find a full schedule for AWA here!






you know, for kids

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Here's a fun thing, a translation of a children's book from the 1982-83 Nippon Sunrise anime series SENTO MECHA XABUNGLE.  Let your children drift off to dreamland with this tale of one man's search for bloody outer-space wild-west vengeance! Translations by, and many thanks to, Ric Zerrano.

(Click on images to do an enlarging Mecha-Change)

 

Top Ten Least Essential OVA Of The 80s

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The internet is filled with sequentially numbered, attention-getting listsicles all claiming to be the authoritative judgment on the top fifteen party schools to visit after you master your five best workouts or the twenty-five movies you must not fail to see with the ten people you meet when you die. And here at Let’s Anime we’re just as lame, even though our focus is classic Japanese cartoons.So here’s an exhaustively researched, completely subjective and arbitrary list of the Top Ten Least Essential OVAs That Honestly, You Don’t Need To Watch.  You can safely go on about your life without ever having wasted your time watching these 1980s Japanese anime OVAs; other than filling the shelves of neighborhood video rental shops, they are inconsequential in every sense of the word.  Some of them are bad, some of them are boring, and others make no sense whatsoever, their only common denominator being their total uselessness. And remember, like every other stupid list you find on the internets, this is completely arbitrary, subject only to the reviewer’s whimsical notions, and may not reflect your personal taste or reality in any way whatsoever. 

Headbands are an essential part of your 1980s fashion
 Cosmos Pink Shock - 7-21-1986 This one’s a lightweight and knows it, but the great Toshiki “Iczer One” Hiranois here at the height of his powers, giving us the story of Michi, a space leotard girl who blasts across a goofy universe in her ship, the Pink Shock,  in pursuit of her boyfriend.  It’s got good AIC animation, some gags – not great gags, but gags nonetheless – and cultural references that we didn’t get in the 80s because our knowledge of Japan was limited to Robotech, ninja movies and metal robot toys. It’s the OVA equivalent of a 12” remix by Bananarama or the Mary Jane Girls– a perfect artifact of its time whose greatest virtue is being a perfect artifact of its time.
 
Dead Heat - 8-7-1987In the future, auto racing is known as ‘FX’ and the drivers don’t drive cars, they drive car-robot hybrid vehicles, and they don’t just race, they grapple with each other as they go around the track. Seems like a lot of mechanical engineering simply to replicate roller derby, but who am I to argue with the future?  This Sunrise OVA is of interest mostly to people who for some reason are unable to watch either roller derby or auto racing, and who wonder if our hero Makoto will win the big race so he can take his surprisingly male-looking girlfriend to a love hotel. If you had a dedicated 3D compatible VHD player with 3D glasses,  you could watch Dead Heat in thrilling 3D, with the exciting bonus of witnessing an extra character who was only visible in 3D. Legend has it this character holds up a sign marked with the Japanese characters for “sucker”. 

Makoto and "girlfriend"



Elf 17 - 1-4-1987  Based on the manga by Atsuji Yamamoto, Elf 17is a cutesy lightweight romp through the galaxy as our title character, the strongest little teenage girl elf in the universe, teams up with the eccentric zillionaire prince Mascot Tyler and the battle-suit otaku K.K. as they battle their way through the pro-wrestling areas of outer space. This airy trifle comes complete with giant walking tanuki statues and a Mitokomon reference, and it completely misrepresents Yamamoto’s manga work, which started off kinda lurid and just got more lurid with time. Later Yamamoto works include “Battle Goddess” and the super bloody, ultra lurid “Arnis In Sword Land.”  Yamamoto also provided the story for another completely non-essential OVA, Ultimate Teacher.

Ruu, aka Elf 17, will kick your ass
 Phantom Gentleman aka Dream Detective Gentleman (Mugen Shinshi: Boken Katsugeki Hen) - 2-21-1987 Mamiya Mugen is a famous detective, a famous, kinda girly-looking kid detective, who works in a weird retro 1930s Japan.  Strange kidnappers target club dancer Atsuko “Akko” Fukune - but Mugen is on the case to protect Tokyo’s exotic dancers! This 49 minute video mixes cutesy character designs with what you’re led to believe is going to be some kind of detective story but instead detours into magical relics, mythical monsters, and Indiana Jones-style adventure, but all the busty dancing girls or archeological destruction can’t help make this inexplicable film any more explicable. If we were Japanese we’d be familiar with the popular Mugen Shinshi manga by Yosuke Takahashi, but his eerily sensual pen line failed utterly to make the transition to this anime.  
underage drinkin', underage detectin'
Roots Search - 9-10-1986This one is bad and it should feel bad.  Roots Search, aka “Life Devourer X”, is like something a dollar store or a truck stop chain would produce to cash in on what they heard was the exciting new “Japanimation” fad, like something you find hundreds of dumped at a Goodwill for a tax loss; poorly animated, badly designed characters wander through various spaceships having ESP visions and dodging a horrifying vagina dentata alien that murders astronauts. And then it just ends, denying the remaining few viewers any sort of closure.  This one is by some of the same people that brought us Crystal Triangle, another really terrible OVA that at least has an ending.

Good Morning Althea - 12-16-1987 This might be the exact point where Japan just gave up and decided to just throw mechanical designs at their OVA projects in the hope that the resulting confusion would resolve itself into some kind of interesting pattern. This is the sort of OVA you watch without subtitles and naturally assume that what’s going on makes sense and is in some way purposeful and of interest, and then later somebody fansubs it and you find out that the pattern your brain attempted to impose upon it actually made more sense than what was originally intended. There’s a spaceship, there are robots, there are people in robots fighting other people in robots from another spaceship. Somebody wakes up.

rise and shine Althea
The Humanoid - 3-5-1986If you spent any time in the 1980s you’ll recognize his work: the shiny airbrush work of Hajime Sorayama appeared on the covers of Playboy and Heavy Metal and on album covers for bands like The Cars and Aerosmith. And if you find the idea of a shiny metal woman interesting enough to support a 40-minute animated video, then The Humanoid is for you! Antoinette, the sexy robot in question, was built by Dr. Watson on the planet Lazeria, which is about to be destroyed by the evil Governor Proud, right when Dr. Watson’s daughter Sheri and her hunky fiancé Alan arrive. Terrible timing!  Luckily, this all happens when Antoinette’s sexy robot heart starts to have robot feelings of love, and she uses her sexy robot power to save the day. This 40-minute time-waster has lackluster character designs, cheesy 80s ballads, and an inexplicable obsession with coffee. 



Digital Devil Story (Megami Tensei)- 1987 Based on the Japanese horror novel series by Aya Nishitani, this one’s about a student computer genius, who’s also the reincarnation of an ancient Japanese deity, who uses his giant clunky 80s mainframe to summon up some horrifying devils. This involves some not-bad animation of a well-endowed teacher’s frilly brassiere heaving up and down as she becomes the conduit for horrifying monsters from another dimension to invade our world. Then giant piles of red goop start crushing students and a big blue hairy devil named Loki fights our student computer genius hero, who fights back with his reincarnated girlfriend and his magic sword and his pet devil animal throughout several alternate universes.  If you want lots of mid 1980s computer technology and lots of scenes of people staring intently at old-fashioned CRT monitors, followed by hairy devils and magic swords, this is the one for you! The Hiroyuki Kitazume character designs aren’t bad, if you’re into that sort of thing.  Apparently there are a lot of video games based on this novel, and I suspect they aren’t very essential either. 

Chojiku Romanesque Samy – Missing 99 - 7-5-1986  Let’s see, what we have here is your typical everyday story of a typical anime schoolgirl who finds out she actually has amazing mystical powers that not only transport her into an amazing fantasy world but give her amazing super battle armor that doubles as a bikini. Raise your hands if you’ve seen this all before. Can she survive the attack of the reconstructed demon beast warriors in time to reveal her true Bodhisattva nature? 



Girls Detective Club (KatsugekiShoujoTanteidan) - 11-25-1986 You’d think that a video starring three high school girls armed with automatic weapons battling an evil girl-genius with a giant flying battleship would be jam packed with the same sort of excitement and flash that made Project A-Ko such a success, but you’d be wrong. This stunningly boring piece of junk – from TMS, shockingly enough - limps from nonsensical setup to nonsensical setup, never explaining who these girls are, why they have a detective club, why one of them lives in a mansion filled with machine guns, or why this was animated in the first place. It feels like a Cream Lemon with all the sex removed, like an episode of Urusei Yatsura without gags, fun characters, or pleasant design, like a half hour of your life without anything productive or fulfilling accomplished. What purpose Girls Detective Club served other than clogging shelves down at Tsutaya Video is a mystery which I suppose we’ll need to hire a Girls Detective Club to solve. 

get detecting, you
 What’s that? I didn’t mention The Wanna-Bes or Twilight Q or Twinkle Heart or even Twinkle Rock Me Nora? Didn’t see your favorite least essential OVA listed here? Ready to take this to social media and tell the world how Let’s Anime arbitrarily ignored your favorite least essential OVA in its totally subjective list? Sure, why not. Make sure to let us know what YOUR time-wastingest OVA is, or was; maybe we can get another column out of ‘em.

PlaWres Sanshiro, King Of Robot Wrestlers

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Let's say your name is Sugata Sanshiro.  No, not THAT Sugata Sanshiro, quasi-fictional judo-master star of Kurosawa's first feature film and later parodied in a series of ads for the Sega Saturn - you're the OTHER Sugata Sanshiro, star of PlaWres Sanshiro!  Yes, Plastic Model Wrestling Sanshiro, the 1983 anime series based on the Shonen Champion manga by Jiro Gyu and (future Yu Yu Hakusho character?) Minoru Kamiya. 


We in the States would first get a glimpse of this show courtesy one of those compilation VHS tapes of anime opening credits that were passed around like Bibles in Soviet Russia, an hour or two of blaring rock guitars, crashing super robots and inexplicable kanji that filled many a TV screen during late-night gatherings in hotel rooms hidden away from the prying eyes of KGB thugs and/or convention security. PlaWres Sanshiro stood out even among the Daitarn 3s and the Acrobunches; visually, the spectacle of tiny muscular robots battling each other while drifting through an airbrushed landscape of computer diagrams and geometric shapes stood out, and the rockin' opening included amusing if inexplicable English lyrics like "P.M.P. Fight", "Super Heavyweight", and what sounded like "Survivor Communication."

Brought to TV by Asatsu DK, Kaname Production, and Toho, the anime series ran for 37 episodes from June of '83 until February 1984. Kaname would work on OAV titles like Bavi Stock, Birth, Leda and The Humanoidalong with TV shows like Kimagure Orange Road and Sasuga No Sarutobi, while Asatsu-DK is an advertising agency that has been intimately involved with the Japanese animation industry since the 1950s, owning outright the production studio NAS and the animation studio Eiken, and being involved with a few really obscure anime shows you probably never heard of like One Piece, Doraemon, andMobile Suit Gundam.  Finished and in-between animation came from a bevy of suppliers including Studio DEEN, AIC, Dragon Production, and Miyuki Pro.


PlaWres Sanshiro posits a future where hundreds of thousands of ostensibly normal Japanese people fill a futuristic Budokan stadium, not to see a futuristic Cheap Trick, but to watch foot-high robots pitted against each other in gladiatorial combat. Controlled mostly by spirited hobbyists who combine the nerd disciplines of RC vehicles, computer programming, and model-kit building, the sport of PlaWrestling attracts huge crowds with its combination of brutal mechanical action, ritualistic sumo-style tradition, and theatrical pro wrestling melodrama.

This sort of proxy-tournament battle has been a staple of Asian kids’ entertainment since they found out horned beetles like to fight each other, and the theme has surfaced in anime as varied as Pokemon, Angelic Layer, and the recent Gundam Build Fighters.  If you want to cast your thematic net larger and encompass things like the original remote-control robot hero Tetsujiin-28, sure, why not. However, Prowes Sanshiro has its own thing going on.
Burning with the challenge of PlaWrestling, our titular Sanshiro turns his back on his family's judo heritage and instead enters the PlaWres world with his custom-built PlaWrestler Juohmaru and a pit crew of goofs, geeks, and girls. Diminutive loudmouth Shota keeps cool behind his shades working the angles for inside information, and mini-skirted Kyoko, a scooter-riding, fashionable assistant judo instructor, provides the necessary maybe-Sanshiro’s-girlfriend tension. Giant Tetsuya, Juohmaru's mechanic, has one minute between rounds to repair any damage, while lanky Shinji programs the luggable "MEC 6000" portable computer that Sanshiro uses to guide Juohmaru. Bratty kid sister Machiko delivers comic relief. Behind Juohmaru and Sanshiro is the scientist Dr. Warmer, who, along with Sanshiro’s deceased father, developed new and exciting man-machine interface technology that just might give Juohmaru the edge in a crowded field of tough JPWA competitors.


As the show opens, Gengo Kurosaki's muscular PlaWrestler Mad Hurricane is the undisputed champion. Kurosaki is the lead proponent of the "Fighting-Type" PlaWrestlers, a school of PlaWrestling that focuses on destructive power and winning at all costs. Alternatively, competitors like Shingoku Narita and his Icarus Wing PlaWrestler encourage the Hobby-Type PlaWrestling philosophy of skill and sportsmanship. Watching the tournaments from behind the scenes is Sheila Misty, the mysterious beauty who may be involved with the evil Jose Garcia, who manipulates the World PlaWres Association and uses it as a testing ground for military technology. Will all this great, crowd-sourced PlaWrestling technology be used for war and destruction, or will Dr. Warmer’s brain-wave induction biochip help the little crippled children walk again? Could the technological work of computer hobbyists have real-world tactical value? I think history says "yes". 
  
Coming a few months after the anime debut of Toei's wrestling superhero Kinnikuman, the pro wrestling action is front and center in PlaWres Sanshiro; a colorful cast of rival robot wrestlers parade through the ring every week- Great Simba, Red Arrow, Western Buffalo, Great America, Big Bang, Pretty Rosa, Iron Killer, Blue Hawaii, El Matador, and others challenge Juohmaru and Sanshiro. Matches proceed with lots of imitation wireframe animations and DOS commands furiously keyboarded by the speed-typing PlaWrestler controllers, who send their robot proxies into the ring to battle with every fighting trick, mechanical contrivance, and scientific gimmick allowed by the deliberately vague regulations of the JPWA.


The show fairly pops with the bright, bouncy character designs of Mutsumi Inomata, whose charming illustrations would give PlaWres Sanshiro a cute 1980s feel right in the middle of the cute 1980s.  An Ashi Pro veteran who gave GoShogun and Acrobunch that extra kicky visual punch, she moved to Kaname Productions in '82 just in time to take what could have been a cold, mechanical, boy-centric series and instead make PlaWres Sanshiro fun and appealing.  Inomata would later work on Urusei Yatsura, City Hunter, Brain Powerd, and Namco's "Tales Of..." series, as well as quintessential 1980s anime icon Leda The Fantastic Adventures Of Yohko.

PlaWres Sanshiro is one of those only-in-Japan, only-in-the-80s hybrid series that crosses boundaries and defies description. Sports show? Robot action? Teen comedy? Tournament-style fighting but with a technological edge crossed with pro-wrestling gimmickry and given a rich candy coating of Mutsumi Inomata?  It may actually be all these things at once, and TV screens around the world - well, okay, Greece, the Arab world, Hong Kong, and Japan -  were the better for it. PlaWres Sanshiro’s original run of 14 volumes of manga received a sequel in the 2009 manga PlaWrestler Van, serialized in Champion Red, but the anime series has yet to be revived. Luckily for English-speaking fans, much of the series is available for viewing with subtitles on YouTube.

PlaWres Sanshiro's moderate showing in the toy arena didn’t match Juohmaru’s ring achievements; newer Revoltech and Figma toys have made an appearance in recent years, including a fascinating manga-style Juohmaru (he's got hair). The original solitary line of Bandai vinyl figures from the 80s now command prices well in excess of what most would consider reasonable, especially Juohmaru’s opponent robots. But if you absolutely must stage your own JPWA matches in the privacy of your bedroom, they are essential.

In today’s world where custom-built robot battles are prime-time television and remotely piloted drones allow worldwide military might to be directed by bored airmen in Nevada, the future of PlaWres Sanshiromight only differ from our reality only slightly, in that things aren’t nearly as colorful or as bouncy without Mutsumi Inomata drawing everything.  Let’s get to work on that, shall we?


Juohmaru mask found in Ohio antique mall. Yes, Ohio

TCJ, part one

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Somebody - St. Francis Xavier, I think - said “Give me the child until he is seven and I’ll give you the man”. That’s what happened to me with Japanese cartoons. My young brain endured years of ultra-high-frequency TV exposure to Japanese animation, and the result was an inevitable and otherwise inexplicable love for pop culture from the other side of the world. Speed Racer, Ultraman, and Prince Planet burrowed into my skull and never left. Years later I’d find out the studio behind Prince Planet, or Yusei Shonen Papi as it would be known in Japan, was a pioneering outfit responsible for many of the firsts of the industry, and would go on to premiere, among other things, the longest-running TV cartoon in the world.  Recently at AWA, I conducted a research seminar into this studio, known then as TCJ . The following are my findings. 
 
TCJ started as “Television Corporation Of Japan,” an advertising agency specializing in TV animation. This was way back in 1953 when TVs were still blasting Rikidozan matches to crowds in bars. TCJ’s president H. Murata had a relationship with the giant ad agency Dentsu, who had licensed lots of popular manga characters for potential animated series in the new medium. When the “terebi manga” phenomena finally struck in the early 1960s with the success of Tetsuwan Atomu/Astro Boy, the Television Corporation changed its name to simply 'TCJ' and got into what we’d later call the anime business.

Their first TV series was Sennin Buraku, aka “Hermit Village”, a fall ’63 late-night show for the grownups. It’s based on the long-running manga series by Ko Kojima – and when I say “long running” I mean it’s been running since 1956, making it Japan’s comic strip long distance champ.  Sennin Buraku’s anime incarnation lacks Kojima’s sketchy look, but the peace of  Hermit Village Taoyuan’s strict Taoist ascetism is still interrupted by lazy, lustful hijinks and nonsensical action as disciple Zhi Huang follows his own Tao by chasing girls.

 
October of 1963 would usher in the future of anime courtesy giant robots battling for world supremacy. Mitsuteru Yokoyama’sTetsujin-28burst forth onto the small screen as Shotaro uses his late father’s invention, the super robot Tetsujin-28, to defeat criminals, villains, and would-be world conquerors. Yokoyama’s 1956 manga, already the subject of a comical live-action TV show, was a perfect fit for a nascent anime industry hungry for science-fictional heroes that could be marketed like crazy. TCJ’s Tetsujin-28 ran for 97 episodes on Fuji TV and would be revived; let’s see, five times so far. When Fred Ladd, the American TV producer responsible for bringing Astro Boy to America, caught sight of Tetsujin-28, it was robot love at first sight. His Delphi Associates would dub and syndicate 52 of the best-looking Tetsujin-28 episodes for the American market as Gigantor.

Robot action would continue with TCJ’s next series; 8 Man. The Jiro “Batman” Kuwata/Kazumasa Hirai manga leapt from Shonen Magazine with its Dick Tracyesque story of a tough detective killed by gangsters but resurrected as the invincible, shape-shifting cyborg 8 Man, whose adventures thrilled children across Japan and whose popularity drove an overworked Kuwata to the brink of suicide. TCJ’s 56-episode series was produced at breakneck speed by a TCJ staff already overworked at producing Tetsujin-28, setting the pace for an overworked, underpaid anime industry that remains so even in the 21st century.  In America, ABC’s syndication arm licensed the series, and after a pilot film dubbed by Peter “Speed Racer” Fernandez, went with Copri International Films in Miami for the localization of the full series. Copri, staffed by Cuban expatriates, dubbed a huge number of American shows into Spanish for the Latin American market, and also did work for the CIA and the Voice Of America propaganda radio service, as well as Standard Oil and Pan Am.  Voice talent for 8-Man came from the local Miami radio and theater scene and a new opening title sequence was animated, probably by Oriolo “Mighty Hercules” Studios. Interestingly, the Japanese theme song was sung by Katsumi Shigeru, a rockabilly singer with the band “Rock Messengers”.  In 1976 got a 10 year prison sentence for murder; he’d killed his girlfriend and stuffed her body into the trunk of his car.

SF marched on in TCJ’s output – their next series, 1965’s Super Jetter, is the story of Time Patrolman 723567 who flies from the future in his time-ship Ryusei-go (“Shooting Star”) in pursuit of the criminal Jaguar. Trapped in the 20th century, Super Jetter finds himself using his future powers to battle for justice. Super Jetter was created by Fumio Hisamatsu, an assistant to Osamu Tezuka, and his other manga work included adaptations of Godzilla Vs Mothra, Ultra Seven, Mighty Jack, and Mirrorman. Broadcast on TBS, the show achieved enough foreign popularity to warrant a second color series.

The world of Outer Space would remain a theme for TCJ with their next show, 1965’s Uchuu Shounen Soran, which would run 96 episodes through ‘67. Dr. Tachibana invents the anti-proton bomb, and despairing of its use as a weapon, flees into outer space with his wife and children. After a crash landing on the planet Soran, his young son is raised by space aliens and returns to Earth years later with super powers and a sidekick, Chappy the Space Squirrel. While righting wrongs and defending justice, Soran also searches for his long-lost sister. Space Boy Soran would, along with Cyborg 009, Space Ace, and Princess Knight, be broadcast in Portuguese on the pioneering South American TV network TV Tupi.

Next for TCJ was a personal favorite, Yusei Shonen Papi. Premiering in June of ’65, the series would run for 52 episodes on Fuji TV with the sponsorship of candy giant Glico, who would render the form of Papii in various sugary incarnations. The story? Armed with the Metalyzer, Papii is sent to Earth from the planet Clifton to fight for justice. Along with his friends Riko, Strong, and Ajababa, they battle the evil Kiritobi and the mastermind of galactic misery, Gorem.  The series was created by a committee and the original Shonen Magazine manga was by Hideoki Inoue.  American International would pick the series for American distribution and Copri Internation would again provide localization as Prince Planet, a dub that would also be shown to great success in Australia. It’s currently available for viewing on many streaming platforms.


June of ’66 would see the premiere of another TCJ space epic, Yusei Kamen, aka “Planetary Mask” or “Asteroid Mask” as we used to call it. Based on the manga by Jiro Kuwata assistant Kusonoki Kochi, it turns out that in 2001 we discover the planet Pineron, a counter-Earth always on the opposite side of the sun. Relations between the two planets are friendly enough so that Johansen of Pineron and Maria of Earth fall in love, are married, and raise a son, Peter. 15 years later, a nuclear accident allows a dictator to seize control of Pineron and start a war with Earth. Pineronians on Earth are interned and things look bleak for the solar system. Suddenly a mysterious figure appears to fight for justice – people call him Yusei Kamen! The identity of this masked hero, an outer space Zorro, is always a secret, even in the show’s credits. 39 episodes of this series would air on Fuji TV and in Spanish and Portuguese-speaking markets. 


NEXT: Castaways, ninjas, Marine Boys, confusion, and housewives!

TCJ Part Two

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Hisamatsu’s manga work would inspire another TCJ series that premiered in April of ’67- Boken Gaboten Jimaaka Adventure On The Gaboten Island. This “Swiss Family Robinson/Robinson Crusoe” style story involves a lost island full of strange animals and the story of five teenagers who wash up on its shores.  Tomato and Ryuga sneak onboard a submarine at an amusement park late at night, joining Gabo, Cucumber and Igao who were already there. Launched accidentally, the sub drifts on the ocean until beaching on Gaboten Island, where the five must survive as castaways. They build treehouses, make friends with the animals, explore the hidden tunnels and caves of the island, discover ancient relics, build irrigation canals, a waterwheel, indoor plumbing, a little island train, meet local islanders,  and hold a boxing match between a gorilla and a baby dinosaur. As fun as all this is, they know eventually the volcano is going to erupt, so they must find a way off Gaboten Island! A great mambo-style theme song and interesting use of live-action footage make the opening credits fun.I’d love to see more of this series.

Hit me, dealer
Falcon Taro’s mom and sister were killed by the Ghost. He volunteers to join the Japan International Secret Police to battle the Ghost for revenge. And thus begins the saga of TCJ’s Skyers 5! Speaking of great theme songs, the crashing, machine-gun riddled OP for Skyers 5 promises lots of James Bond style spy action, and this show delivers as the Skyers team - S5 Falcon Taro, S4 Samson, S3 Lily, S2 Polka, and S1 Captain - dressed inexplicably as casino blackjack dealers, foil the evil plots of The Ghost around the world through the careful application of lots of gunfire.  The 1967 series was black and white, but a 1971 revival was in color.

It’s around this time that the international future of Japanese animation swam onward with Japan Tele-Cartoons’ Kaitei Shonen Marine(Undersea Boy Marine, or “Marine, The Sea-Bottom Boy” if you prefer), an expanded version of an abortive 13-episode series from ’66 titled Ganbare! Marine Kid (Hang on! Marine Kid), in turn a color update of a 3-episode black and white 1965 experiment titled Dolphin Prince. Warner Brothers/Seven Arts in America expressed interest in the show, and the infusion of American capital led to the concept being fully realized in a 78 episode series known here as Marine Boy. America got to see this Japanese show first, which is still kind of rare. Marine Boy, whose father calls him ‘Marine Boy’, is a spunky kid with a super diving suit, an electric boomerang, jet boots, and Oxy-Gum which allows him to breathe underwater. His adventures with the Ocean Patrol and his mermaid girlfriend would thrill children around the world and provide, among other things, one of England’s earliest tastes of Japanese anime.


Marine Boy’s opening credits clearly list “Japan Tele-Cartoons”, and reasonable investigators such as myself would spend decades assuming that “Japan Tele-Cartoons” and TCJ were one and the same. This assumption would be totally wrong. Japan Tele-Cartoons was a separate company, known alternatively as “Nihon Doga” or “TV Video” or “TV Films” or “Terebi Doga.” Take your pick.

Nihon Doga/TV Video/whatever would also produce Kaito Pride AKA Dr. Zen, a primitive series of brain-damagedly simple shorts starring the mysterious thief Pride (or Dr. Zen) and his attempts to steal all the children’s toys. Opposing this criminality is the boy detective Doublecheck and his pals Gabby and Honeybee, who is a little talking bee with a woman’s face. Time to quit drinking.

Terebi Doga would also have their fingers in the world-class ridiculousness ofJohnny Cypher In Dimension Zero, hands down one of the worst cartoons ever made, but not without its own Ed Woodsian so-bad-its-good charms.
in the future we'll wear helmets with little wings 

For my own part, I apologize for decades’ worth of disseminating false information about TCJ and Japan Tele-Cartoons or Nihon Doga or TV Films or whatever they’re calling themselves this week, and can only ask for the forgiveness of anime fans everywhere.  Remember kids, when you assume it makes an ASS out of, well, just me.

Meanwhile, back in the non “Tele-Cartoons” world of TCJ, in the Sengoku Era/Warring States period of Japan (16th century) – or 1968, if you like - the remnants of Sanada Daisuke’s men were hunted by Tokugawa’s ninja led by Hattori Hanzo, and among these survivors was the ninja Sasuke Sarutobi. Sasuke has made pop-culture appearances for years, but in Sanpei “Ninja Bugeicho” Shirato’s 1961 Sasuke manga (based in turn on a novel by Kazuo Den), Sasuke is a young boy struggling to survive in a ninja-infested Japan crazy for his young ninja blood. TCJ’s 1968 Sasuke series did a decent job replicating Shirato’s amazing brushwork and idiosyncratic character design, and delivered the first of a very few “gekiga” anime series. Sasuke ran for 29 episodes and would eventually find its way to American markets as a one-episode dub titled “Kiko – Boy Ninja.” 

date night, Kamui style
The deadly medieval Japanese assassins known as “ninja” would be front and center for TCJ’s next series, Nimpu Kamui Gaiden (Kamui: Stories Other Than The Legend), which would air from April until September of 1969 on Fuji TV with sponsorship by electronics manufacturer Toshiba. Kamuiwould appear in a short theatrical feature, as well. Shirato’s “Kamui Den”manga ran in Garo from ’65 to ’71 while his “Kamui Gaiden” strips ran in Weekly Shonen Sunday from ’65 until ‘67. Kamui is a ninja from the Edo periodwho rose up from the oppressed peasant class, but has decided to leave his clan. Of course, nobody leaves the family, Kamui, and his former clan curse him as a traitor and vow to kill him, ninja-style if possible.  Wandering feudal Japan, Kamui must use all his intelligence and super ninja skills to survive as he witnesses the struggle of the common people in an era of grinding poverty and unjust feudal rule.  Eventually the life of a hunted man wears on Kamui’s mind and he becomes paranoiac, convinced everyone’s his enemy. The Kamui manga would be one of the first Japanese comics to beprofessionally published in America, and the anime would have a one-episode VHS dub as “Search Of The Ninja”.

It’s around this time that TCJ underwent a transformation into Eiken, a move that would see it through the end of the 20thcentury and beyond. Spearheading this bold new direction is none other than the cheerful housewife Sazae-San, whose TV adventures started in October of 1969 and ended… let’s see. Sazae-San is STILL ON THE AIR.  That makes Sazae-San the longest-running TV cartoon of all time, anywhere.  Based on the Machiko Hasegawa comic strip which started in 1946 and took Sazae and her family through Japan’s occupation up into the 1970s, the success of Sazae-San made Hasegawa one of Japan’s pre-eminent female manga-ka and allowed her to, among other things, start her own art museum.  Although the strip was controversial at first for its portrayal of Sazae as a modern, independent woman capable of making her own decisions, the series is now seen as a light family comedy (see also The Simpsons, which were once controversial enough to be condemned from the White House. I know, right?) enjoyed by generations of Japanese young and old, and ignored completely by so-called “anime fans” in the West. Get with it, people.

Today Eiken, or Kabushiki Kaisha Eiken, is a subsidiary of Asatsu-DK, which is involved in many different interests including the production studio NAS, publishing company Nihon Bungeisha, TV commercial house Prime Pictures, and the Tokyo Ad Party. Eiken’s later successes would include Cooking Papa, shojo classic Glass Mask, super robot heroUFO Daiapolon, the comedy Kobo-Chan, and new versions of both Tetsujin-28 and 8 Man. Does the future hold revivals for Yusei Kamen, Super Jetter, or dare I ask, Yusei Shonen Papi?  Will another anime series burrow its way into the brains of children yet unborn, to complete the cycle of obsession and confusion? Glico is ready when you are, Eiken!

Dr. Zen And the Magic And Poorly Animated Machine

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We like to think of Japanese animation as brilliant world-class entertainment, able to hold its own against the cartoon arts from around the globe.  Occasionally that’s the case. But often what we see from Japanis, like the TV cartoons from anywhere else, hastily-assembled, produced on a punishing deadline by stressed-out minimum wage employees, and aimed only at filling a few minutes of broadcast airtime and selling a few ads for toys or candy. It’s this ‘makin’ the donuts’ attitude that’s allowed Japan to produce a prodigious amount of TV animation in the past fifty years, and like anything else, there are flashes of brilliance, stunning failures, and a lot of in-between (and a lot of in-betweening, that’s an animation reference.) Every once in a while, the surging tides of production come up against the shoals of ineptitude, the rocks of budget constraints, and the pillars of “just get it done already”, and we’re served up something that by its very awfulness has mutated into a singular viewing experience that becomes interesting in spite of itself. Something like Mysterious Thief Pride, or as we’d call it, Dr. Zen. 
Dr Zen is the world’s greatest thief, and as befitting his criminal status, he dresses like a stage magician in top hat and tails, with a giant mustache flanking his bulbous nose. He flies around in a rocket ship, like all great thieves do, with his assistant Walter, who is a dog. Together they plan the most incredible crimes ever devised, like stealing toys from children and using an enlarging machine to enlarge, say, a toy car, into a real-size car. Because you couldn't steal a regular car, apparently. Opposing these dastardly crimes is the young detective Doublecheck, his giant pal Gabby, and their friend Honey, who is a bee with a woman’s head, a horrific nightmare right out of a Vincent Price movie. Meanwhile, the “official” detective Supersnooper bumbles around getting in the way and occasionally having his clothes ripped off. Thus the amazing adventures of Mysterious Thief Pride enthralled Japanese youth in the mid 1960s.
Doublecheck and Gabby and kids

105 5-minute segments of Kaito Pride aka Mysterious Thief Pride were produced by Japan Tele-Cartoons aka Terebi Doga aka TV Films in 1965, perhaps designed to fill that important “rain delay” or “technical difficulties” programming segment of any TV station. Created by Kazuhiko “Panda And The Magic Serpent” Okabe, future stars like Noboru Ishiguro would hone their anime skills on this series. Kaito Pride would likely have remained as unknown to us as many other short-subject anime TV programs like Pinch & Punch or Shadar, but TV Doga knew of America’s hunger for cartoons and thought our good mysterious thief might be a good export.
Doublecheck and Honeybee the Woman-Headed Bee
Returned for re-grooving, Kaito Pride emerged in color as Dr. Zen, ready for the American market. But was the American market ready for Dr. Zen?  Apparently not; only a few segments of Dr. Zen were produced and it’s unknown if they ever made it to broadcast television. Turns out American syndication, which cheerfully aired drek like Super President, Spunky & Tadpole, and Clutch Cargo, finally found a cartoon they couldn’t use. And I don’t blame them, because Dr. Zen is one hundred percent terrible.

The animation is barely there, the character designs seem like they were taken directly from elementary-school sidewalk chalk drawing, and the slow pace of what little story there is makes a five-minute segment feel like that Andy Warhol film of the Empire State Building - and that movie is eight hours long!  The narration and voice work hit all the marks - squeaky, raspy, inaudible, comically low, and mumbly.  Animation, design, story, and sound, all bad, assemble to make Dr. Zen a difficult viewing experience that pummels the forebrain into submission, a hypnotic, consciousness-lowering ritual that lowers the IQ and suffocates higher mental functions beneath staticky fuzz. This is anime on downers, the cartoon version of a hangover. I cannot imagine the damage this show would inflict upon impressionable young people, and I applaud the good sense of America’s broadcasters in keeping it from our children. 

some of  Dr. Zen's quality animation  

a giant turtle laughs at Dr. Zen. No, you're not on drugs.
So if it never aired, how did we see it?  That’s thanks to Something Weird Video. This cult video distributor is a champion of the forgotten, the sleazy, and the otherwise unmarketable, and is single-handedly responsible not only for keeping the films of Harry Novak and Doris Wishman accessible to the public, but also in releasing compilations of movie trailers, educational films, commercials, and shorts that would otherwise have never seen the light of day. It’s on one of Something Weird’s compilation videos that I first found Dr. Zen, and it is Something Weird we must thank for this, and so much more. It’s with sadness that we note the recent passing of Mike Vraney, Something Weird’s founder, a pioneer in preserving and showcasing the legacy of the offbeat and the exploitative in film. Perhaps giving Dr. Zen to Americawas one of Something Weird’s lesser accomplishments, but it’s an accomplishment nonetheless.

It is Something Weird we must thank for shedding light on one of the mustier corners of Japan’s anime legacy, unleashing Dr. Zen from his 16mm film-can prison and allowing him to run free stealing toys and punishing viewers. Thanks, Something Weird, for proving the low end of Japanese animation can always get a little lower.

Dr. Zen will return? I sure hope not.

world's most wanted

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(this review of Pioneer's 2003 DVD release "Lupin The 3rd: The World's Most Wanted" originally appeared in 2003.  Pioneer's no longer in business and this DVD is out of print, but I had a lot of fun writing this review and am glad to present it again.)

FROM:  INSPECTOR ZENIGATA
TO: ICPO (Interpol)  HEADQUARTERS, GENEVA
SUBJECT: LUPIN THE 3RD -THE WORLD’S MOST WANTED

Gentlemen:
I am saddened to report that once again the entertainment industry has demonstrated its contempt for the rule of law with the release of yet another in a long line of animated serials dealing with the notorious criminal, Lupin the 3rd.

This latest DVD release even has the audacity to poke fun at Lupin’s criminal status with its title “The World’s Most Wanted”.   I am shocked at the lack of respect for law that Pioneer, once a highly-regarded entertainment conglomerate, has demonstrated with this video.  It was bad enough that these supposedly comical cartoon “adventures” of that reprobate Lupin had been transmitted across the public airwaves during the mid 1970s, but to dredge these accounts of larcenous and immoral behavior from whatever pit of depravity they had been confined to is almost a crime in itself.



All of Lupin’s accomplices are fully implicated in the crimes this video depicts.  The gangster Jigen, the mercenary swordsman Goemon, and that curvaceous grifter Fujiko are all explicitly shown engaged in violations of the criminal codes of dozens of nations.  I am, as always, deeply embarrassed that the corrupt and malicious producers of these animated films have seen fit to include a painfully inept caricature of myself as a character in these shameful episodes.  It is a known fact that Lupin III has eluded capture so far - but not for lack of effort on my part, I am proud to say.  I only wish the same was true for some of our “brethren in blue”, who seem to regard this brigand as a harmless and entertaining thief rather than a menace to public safety and morals.


The six “escapades” contained in this DVDare fanciful recreations of some of Lupin’s most heinous offenses, as produced for Japanese television by the Tokyo Movie Shinsha animation studio.  “The Revenge Of Lupin The 3rd” features the destruction of an entire luxury liner, prompted by a madman driven to revenge after becoming the victim of one of Lupin’s previous schemes.  In the luridly titled “Buns, Guns, And Fun In The Sun”,  Lupin and his gang demonstrate what may be new heights of contempt for civilized society, as they not only rob the box office of Rio’s soccer stadium and make a mockery of the Brazilian penal system (here my opinion of the Rio police matches Lupin’s - I fear the tropical climate and moral lassitude of the inhabitants has contributed to the decline of this law enforcement unit) - but a priceless national landmark is perhaps irreparably damaged by Lupin’s unthinking greed.  “50 Ways To Leave Your 50-Foot Lover” is a fanciful tale of the supposed Loch Ness Monster, reportedly tamed by Fujiko’s singing voice.  “Gold Smuggling 101” is a primer in perfidy for anyone who wishes to embark on a life of crime.  I must say it was ingenious of Lupin to utilize a scheme straight out of the film Goldfinger, but then again, he IS a thief.  What disturbs me the most about this episode may be the depiction of the corruption of what was once a respected bank manager;  or perhaps it may be the depiction of myself, which literally portrays the author as a myopic crank from whom Lupin is able to escape without effort.  I assure you, my failure to permanently apprehend Lupin is a result of the criminal’s inhuman cunning and dexterity, not a lapse of attention from this detective.“Shaky Pisa” is remarkable not only for the earthquake-device that nearly destroys Pisa, but also for expecting the viewer to believe that Lupin the 3rd will retire from the scene while leaving millions of lire un-stolen.  In the “Cursed Case Scenario”, the ancient sands of Egyptare befouled by Lupin’s perfidious footsteps.  Not even national treasures are safe from his larcenous grasp!  Luckily his ill-gotten swag seems to be more trouble than it is worth.  
The animation of these criminal adventures is of the standard seen on broadcast television in Japanin the mid 1970s; adequate without devolving into primitivism, though bereft of the occasional flashes of artistry seen in other “cartoons” of the period.  The depiction of Lupin and his accomplices are realistic enough, though exaggerated for supposedly comic purposes.  Other than a garish series title in English, the opening credits are as originally presented, and the end credits are similar to the Japanese, with a rather weak instrumental replacing the original Japanese vocals.   Rendering these photoplays into English was obviously an attempt on Pioneer’s part to corrupt the morals of the children of the Western world, already known to be in a precarious state. 

Lupin’s English voice is remarkably similar to his Japanese.  This new Anglophone version, however, is closest of all to the rendition heard in the long-suppressed “Mystery of Mamo” film (though Lupin’s voice was the only point of accuracy in that otherwise scandalously erroneous production. “Ed Scott”, indeed).  Both Lupin and his crew of malcontents spout dialog that positively reeks of the disrespectful, flippant attitude that would lead one to a life of crime;  puns, insults, and innuendos of a leering nature abound in their speech.   I am positive that the intended audience for this low-class banter will find it quite amusing, however disturbing it may be to those of more refined tastes.

Seemingly tireless in its mania to promote lawlessness and crime, Pioneer has released this DVD with options of both English and Japanese language tracks.  A detailed section of line drawings of characters, devices, and locales acts as a veritable university education in wrongdoing for the interested viewer.  Previews for other of Pioneer’s perhaps more law-abiding productions fill the remainder of this digital video disc.
   

In conclusion, let me exhort Interpol to use every means at its disposal to prevent this latest affront to the public dignity.  How much longer will law-abiding citizens be forced to endure the glorification of criminality?  Is Lupin the 3rd the kind of figure we want held up to our children as a figure to be emulated?  Already reports are coming in about a new Lupin comic book in America, and the new year will see Lupin’s duplicitous face plastered across the television screens of that already criminal-infested country.  I urge you, sirs, to wait no longer.  For my part, I have just received information about Lupin’s latest target, and I must end this communication posthaste.  Rest assured, gentlemen, that this time I will DEFINITELY bring Lupin the 3rd to long-delayed justice.

Inspector Zenigata, ICPO

(transcription by correspondent Dave Merrill)

Sufficiently Directed: Insufficient Direction

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Insufficient Direction by Moyoco Anno, published in the United States by Vertical Inc., $14.95 US/$16.95 CND  


Moyoco Anno is a manga artist whose body of work stars everything from cutesy magical girls to red-light district courtesans to modern corporate women, and who happens to be married to fellow creative Hideaki Anno.  Anno the filmmaker is not only the postmodernist director of, among many other things, GAINAX’s Evangelion, but is also wholly committed to the full otaku lifestyle. Dominated by his obsession with the colorful, childish, giant-monster-infested Showa-era end of the entertainment spectrum, Hideaki Anno’s all-consuming otaku immersion has arguably led to a successful entertainment career, but has also has rendered him incapable of interacting with the “straight” world. Dragging him kicking and screaming into the real-life situations of marriage, home ownership, and other real-life grownup adult details is a daunting task for anyone. Especially when you’re inexplicably drawing yourself as a crazy-eyed toddler in footy PJs.

This is the premise of Moyoco Anno’s Insufficient Direction, a collection of short, sharp stories detailing the trials and tribulations of “Rompers”- Moyoco’s toddler stand-in- and her life together with “Director” as their differing lifestyle choices meet and clash.

As a guy roughly in the same age range and sharing a lot of predilections as “Director”, it’s downright appalling to see him tooling along in the car singing along to the X-Bomber theme song. Because… I do that.  I too was obsessed with Ultraman as a child and know way too much about super-robot cartoons and who directed what World Masterpiece Theater production of which juvenile literary classic, and it is profoundly unsettling watching my life unfold in a manga written and drawn by complete strangers who, so far as I know, are not spying on me.  Still, the parallels are ominous. “Rompers” and “Director” were married, as my cartoonist wife and I were, in 2002 – and while neither groom sported a Kamen Rider costume, as shown in the manga, they DID distribute their own doujinshi to the guests (why didn’t we think of that?).  The couple faces the same questions many of us face today; what to do with the piles of DVDs and LDs? How best to handle the pot belly that results from the sedentary otaku lifestyle?  Where in their tiny apartment will the Kamen Rider figures go? How should a faithful wife react when – again, ominously paralleling my own life – she first sees her husband’s goofy amateur films? Thankfully for my own sanity, every time Insufficient Direction hits too close to home we come across a sequence where “Rompers” tries to convince “Director” that changing underwear and showering every day is critical, which I assure you is NOT an issue around HERE.

 “Rompers”, a successful josei/seinen manga artist prior to her relationship with “Director”, is fascinatingly distant from the otaku lifestyle. In the West, comics have been the realm of fanboys-turned-pro for so long that the idea of comics professionals un-obsessed with fandom trivia is a novelty, but “Rompers” could care less about tokusatsu shows or quotable Char Aznable quotes… at first, anyways.  Creative couples producing tag-team autobiographical comics are rare whatever hemisphere you’re in; the closest you’ll find to this work are perhaps the jam comics of Robert Crumb and Aline Kominsky-Crumb, and Insufficient Directionthankfully steers clear of Crumb & The Bunch’s more confessional tendencies. In the manga-artist autobio field, Insufficient Direction’s nearest sibling available here may be Hideo Azuma’s Disappearance Diary, which deals with altogether heavier subjects like alcoholism and depression while sidestepping any discussion of its effects on Azuma’s relationship.

As Insufficient Direction and the couple’s relationship progresses, “Rompers” succumbs to some kind of otaku version of Stockholm Syndrome and starts peppering her speech with references to Akage no Anne while joining “Director” in belting out the Hurricane Polymartheme song. Will she become, finally, an Ota-Wife? Is this even a thing? How far should a spouse go in adopting the quirks of their partner?  Can a manga really deal with the mysteries of the human heart and at the same time explain what an Ultra Bracelet is and why somebody would spend 140000 yen on one?

 For those not completely consumed by the otaku world, Insufficient Direction comes fully annotated with vital stats about Battle Fever J, Moomin, Super Girl Asuka, Xabungle, various Ultramen, the J-9 series, and otaku cultural icons like BIC Camera and Kourakuen Amusement Park. The book also does a pretty good job selling us on the “Smarty” infrared sauna. “Director” is given a lengthy postscript that hands us a lengthy, unflattering description of “otaku” and compliments his wife on nailing the subculture without giving the readers any mercy. Of course, as it says in the beginning of Insufficient Direction, “All characters appearing in this work are fictitious. Any resemblance to real persons, living or dead, is purely coincidental.”  So don’t take it personally, otaku.


Moyoco Anno’s direct linework carries a lot of information and her expressive characters are able to communicate every emotion in spite of being drawn as swirly-eyed babies or hidden behind Director-san’s glasses.  Their Felix-and-Oscar relationship makes for entertaining reading no matter which side of the Otaku Divide you’re on, and this semi-autobiographical roller-coaster ride is just getting started; the anime version of Insufficient Direction premiered April 3 2014. We can only hope a new generation of obsessives will devote valuable brain cells to memorizing every detail of the life of “Rompers” and “Director”. 

Moyoco Anno will be appearing at the Toronto Comics Arts Festival May 10-11, 2014.  Attendance is free. See you there!


Anime North time

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Yes gang, it's time once again for Canada's pre-eminent Japanese cartoon festival, Anime North. And for me that means doing some panels and events, and THAT means a lot of time assembling clips and researching things and finding out when people are coming in to town and who can bring me Moon Pies.  What am I up to next week?  Let's see.


ANIME HELL returns for its tenth year of bringing crazy clip madness to the AN audiences. As always its 10pm Friday night in the big ballroom in the International Plaza Hotel, which used to be called the Doubletree and which we'll likely continue to mistakenly call the Doubletree for at least another year.


Saturday at noon Geoff Tebbets and I will attempt to blast our way through fifty years of Japanese anime TV goodness as we examine 1964, 1974, 1984, 1994, and 2004, and talk about the Golden Ani-versary blog that sparked all this discussion.


At 2pm Shaindle Minuk, Neil Nadelman, and myself will have some Candy! We'll be talking about Candy Candy, the immensely popular shoujo anime series that charmed the entire world with its blend of melodrama, romance, heartbreak, and world war.


Sunday at noon Shain and I will bring our popular"Stupid Comics" feature from Mister Kitty to the big screen as we take a look at some of the worst comic books ever sold to an unsuspecting public. Now with 50% more manga, fake manga, fake anime, and various iterations thereof.


And Sunday at 2 I'll be taking everyone on a trip through the history of what may be, pound for pound, the least competent anime studio to ever anime anime. Yes, it's Knack, the folks who brought us Charge Man Ken, Robby The Rascal, and Ninja The Wonder Boy.

Of course there's tons of other events and attractions at Anime North next week!  See you there!

the return of prince planet manga

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Remember a couple years back when we posted some translated pages of Yusei Shonen Papii (aka Prince Planet) manga from the 1960s? Remember how those pages were scanned out of a tattered, yellowing 1965 issue of Kobunsha's Shonen and we figured we'd never see any more Prince Planet manga?  Well, we were wrong. Recently Japan's manga industry smiled on us and released a two-volume set of Yusei Shonen Papii manga.

This of course, allows us to enjoy the manga adventures of Yusei Shonen Papii, Riko, Strong, Adji Baba, and that doofus on Radion who keeps forgetting to keep Prince Planet's medallion powered up. You had ONE JOB, fella. This manga also enables us to present the next chapter in our exciting Prince Planet manga adventure! So sit back, try to remember where we were when we left off - and to read from right to left - and enjoy!




 



Thanks to Kayt for shipping these over and to Rick for the translations and to the planet Radion, without which any of this would have been necessary. Stay tuned to your local UHF station, or Let's Anime, for upcoming Prince Planet news!

it's candy candy's world, we're just living in it

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Our heroine’s about to be sold into Mexican child slavery, and that’s when the casual viewer begins to sit up and take notice, to realize that the girl’s cartoon Candy Candy is going to go way, way past frilly dresses, young loves, and funny animal sidekicks. Located somewhere near the kitsch-intersection of Mauve Decade tearjerker and 1970s anime, the struggles of Candice White Adley conquered shoujo manga, became a Toei anime and a worldwide phenomenon, and today are notable by the giant gaping hole its absence leaves in our pop culture map.

Want a forgettable romantic comedy starring a generic smiling tomboy and her charming pets? Go watch Lun Lun the Flower Angel, you wuss. Candy Candy is the real deal; a 100% tear-injected emotion-wringing pile-driving machine that spares nothing in its drive to deliver repeated jack-hammer emotional shocks to Candy.

But Candice White can take it. With a Shonen Magazine hero’s sense of justice and the horseback-lasso skills of a dime novel Wild West cowboy, Candy makes her own luck as she soldiers through an orphan’s life in the American Midwest, the social pitfall-infested lifestyles of the ultrawealthy, harsh British public school discipline, and the front lines of nursing during the pain and loss of a world at war.  Even though her heart is broken again and again, a healing return to Pony’s Home puts her right and before you know it, she’s back out in the world blazing her own trail.  

my Candy Candy cel
Author Kyoko Mizuki premiered Candy in a 1975 novel, shortly thereafter teaming up with mangaka Yumiko Igarashi to serialize Candy Candy’s adventures for several years in the venerable shojo monthly Nakayoshi.  Mizuki and Igarashi teamed up again with Nakayoshi’s Tim Tim Circus while Mizuki herself created kiddy comedy series Shampoo Oji in 2007. Igarashi’s post-Candy career includes the popular shojo series Lady Georgie, some work on the Anne Of Green Gables manga, and creating the seminal character “Boo Boo” in the 1983 anime Crusher Joe.

Toei’s  Candy Candy anime series would premiere in October of 1976, airing at 7pm Fridays on NET(now TV Asahi) for the next three years, and that’s when the Candy Candy merchandise train really got up a good head of steam, creating a blizzard of licensed goods for Japanese kids and eventual headaches for everybody’s legal departments. But I’m getting ahead of the story. Candy Candy showed up right as Europe was going crazy for Japanese cartoons and, as the girls’ counterpart to popular super robot mayhem, proved successful in France, Italy, Spain, Russia, China, Korea, the Arabic nations, Mexico, Nicaragua, Venezuela, Peru, Portugal, Colombia, Costa Rica, the Netherlands, the Philippines, and Francophone Canada via the CBC.  Echoing the changes inflicted on Japanese anime by American localizers, some of the less fortunate characters in Candy wind up “hospitalized” rather than “dead” in foreign versions.  Sadly, the good old US wouldn’t get its Candy; apart from one videocassette release via ZIV, Candy Candy would never appear in her home country. Chances are the good citizens of La PorteIndiana have no idea their most famous daughter is actually a Japanese manga character.
Candy Candy 33rpm story record w/ extra crayon

Both Candy and her future best friend Annie were abandoned as infants in a snowstorm outside Pony’s Home orphanage somewhere near La Porte in the early part of the 20th century.  When Annie is adopted, her wealthy new family forbids any contact with the orphans, and young Candy’s heart suffers the first of many shocks. Her sorrow is eased by the appearance of a mystery boy in a kilt and bagpipes who charms Candy’s tears away and then vanishes, to be forever remembered by Candy as “The Prince on the Hill.”

Candy’s destiny would see her adopted into and buffeted by the social machinations of the wealthy and powerful Adley clan. Brought into the venal Leagan branch of the family, as a playmate for the spoiled Neil and Eliza, Candy is protected by their noble cousins, Archie and Alistair Cornwall and the boy who strangely reminds her of her hilltop prince, Anthony Brown.  Hated by the jealous Eliza, the malicious Neil, and their pretentious mother, Candy is saved from the Leagans’ ire when she’s officially adopted by the Adley family’s secretive patriarch, Grandfather William.

the spoiled rotten Neil and Eliza, who should die by leeching
Reunited with Annie, abused by Neil and Eliza, imperiled by the crazy inventions of Alistair, and saved from drowning by the teenage hermit Albert, Candy’s budding romance with Anthony is destroyed just as it begins, in the series’ first major tragic turning point that shocked a generation of young fans. Heartbroken, the children are sent to an exclusive English private school, and en route Candy meets the rebellious young man who will soon become very important in her life, the moody bad boy Terry.  At St. Pauls, Candy will again face the wrath of Eliza as well as the stern discipline of an English public school, but even being unjustly locked in the punishment tower can’t break her spirit.

Archie, Anthony, Alistair
Terry reveals his tender side one glorious summer in Scotland, but their relationship is sidelined by Eliza’s jealousy, and when Terry quits school and returns to America to follow his theatrical dreams, Candy follows.  She braves the Atlantic as a stowaway and survives a snowy death-march back to Pony’s Home.  Her newfound determination to become a nurse finds her in the MerryJaneNursingSchool, where the stern Merry Jane labels her a “dimwit” and contempt positively radiates from her older fellow student Franny. The cataclysmic European war brings the young nurses to St.JoannaHospital in Chicago to learn advanced surgical nursing training – where Albert, returning to the narrative as an amnesiac war refugee, needs Candy’s skill to survive.

Terry’s acting career takes off as he grabs the lead in Romeo & Juliet on Broadway, and in spite of every plot contrivance, Candy and Terry reconnect. The rekindled flames of the Candy-Terry romance are threatened by sabotage from both Eliza and Susanna, Terry’s desperately lovesick costar. However, a tragic accident with a heavy stage light that finally destroys everyone’s chance at happiness, and the love triangle is demolished forever one snowy night in one of the more impressive displays of passive-aggressive behavior seen in the anime field, and only a healing retreat to Pony’s Home can help Candy recover.
a rare scene of Terry not smoking or drinking

After a car accident Albert’s memory returns, and he’s faced with a momentous decision.  A chance encounter on the streets of Chicago between Candy and Neil sparks a long-suppressed and possibly unbalanced desire. Candy has to deal with the repulsive attentions of Neil, while Eliza schemes to cause Candy eternal misery – halted at the last minute by the sudden appearance of the family’s patriarch, Candy’s mysterious benefactor Grandfather William. Candy learns not only the identity of Grandfather William but also the truth behind Candy’s first love, the “Prince on the Hill” – just in time for the series to end.

Candy and Albert, living in sin

Even for 115 episodes that’s a lot of story to get through, and I’ve breezed past so much – threatened by white slavers, Candy’s raccoon pet Kurin who was created just for TV, defying customs by smuggling said raccoon into England, Candy’s gender-bending waltz with Annie, the casual way Albert and Candy violate profound social mores by sharing an apartment, Candy demonstrating the horrors of mass warfare to a confused boy via a field of massacred cattle. We see fights in bars, a clinic that treats humans and animals alike, alcoholism, urban poverty, disease and death, crippled nurses returning from the Western front, and the tragic end to the romance between Alistair and Candy’s school chum Patty. Even the late-period “catch-up” story detour – to let the manga catch up with the anime, so they’d end together – is filled with drama, pathos, and cattle-stampede action.
French Candy book
The anime series only occasionally matched Igarashi’s lovely manga artwork, and vast liberties were taken in regards to the geography of North America – there aren’t any mountain ranges in Indiana, and you can’t get to Mexico in a day via carriage- but even the limited palette of mid 70s TV animation can’t hide the power of Candy, whose reach was inescapable. If you’re a woman of a certain age who was anywhere near a television in 1977-1980, you probably watched Candy Candy, read the manga, or bought the toy purse or the play house or the rack toys or saw the 1979 stage show starring Caroline Yoko… unless you lived in the States.


Two short Manga Matsuri films and a 1990 Toei OAV retold key story points, and the third Mizuki novel carried the story further into the 20th century, but for millions the television series remains the Candy canon. It’s an entertaining show for all, no matter your age, ethnic background, or gender; the soap opera wizardry keeps you tuned in episode after episode to find out what fresh hell Candy will suffer next. I’m testament to this; I’m clearly so not the target audience for this show, and yet here I am, a middle-aged guy experiencing the confused stares of Mandarake clerks as I blunder through their shojo section, protected only by the presence of my wife.
Neil has totally lost it
 Beloved by girls on four continents, debate still rages over whether Candy should have ended up with Anthony, Terry, or Albert - Yumiko Igarashi married Anthony’s voice actor Kazuhiko Inoue, for what it’s worth in settling that controversy. Their son Namami Igarashi is a cross-dressing manga artist, the more talented Ed Wood of the mangaka set.

Candy Candy was even referenced on Saturday Night Live in their infamous “anime club” skit. Sadly, this seminal shoujo series now languishes in Copyright Limbo, kept from a generation of fans who would love nothing more than to open up their wallets and hurl cash at Candy merchandise.  Locked away by dueling creator lawsuits and corporate unwillingness to approach a property located in such a legal minefield, Candy Candy bides her time.  Mark my words; when these petty legal issues are cleared up, there will be an explosion of pent-up Candy Candy enthusiasm that will rock the pop-culture world from Tokyoto Timbucktu.
Keep your candy in your Candy Purse
Candy Candy Ping Pong set (?) 
The problem?  Mizuki and Igarashi shared the copyright on Candy Candy with Toei taking a side interest. However, in the 1990s, Igarashi unilaterally started selling Candy merchandise, prompting Mizuki to file suit against her. The Tokyodistrict court awarded both Mizuki and Igarashi joint custody of Candy in 1999. This didn’t stop Igarashi from legally challenging Toei’s TV stake in Candy, the effects of which were to cause Toei to place a hold on both the original show and any new Candy productions.  With a checkered past on both sides of the law – 200,000 bootleg Candy Candy t-shirts were seized in 1979, and an attempt at selling Candy Candy puzzles in 2003 led to a 7.8 million yen judgment against the two management outfits who commissioned their manufacture – it’s easy to see how corporate Japan would shy away from the spunky orphan. 
Candy matsuri mask in its natural environment
This hasn’t stopped other Candy-crazed countries from releasing their own questionably-legal Candy merchandise, and right now the only way to see Candy Candy is through gray-market DVDsets with foreign dubs or iffy subtitles in three languages. Of course, here in the new age Candy Candy can be seen in various languages on the YouTubes, but streaming video is a convenient but temporary solution.  Will this embargo ever be lifted?  Will the three-way legal struggle ever be resolved to allow Candy Candy to once again return to and from Pony’s Home, to seek happiness and fulfillment wherever she can? One thing’s for sure; the melodramatic journey of Candice White Adley is far from over.


special thanks to my Candy friends James, Neil, and Dylan, and of course the hardworking staff at Pony's Home, La Porte, Indiana. 

leftover Candy

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I had a bunch of images that for whatever reason didn't make it into last time's Candy Candy post. In the weeks since posting the article, I also found some more interesting Candy imagery out in the hinterlands. So, in the interests of completeness, here's some more Candy Candy.

I completely neglected to show any of Igarashi's original Candy Candy manga artwork, a mistake I'm now making right to the best of my ability, with my beat-up used edition of volume 8. 

Many screencaps of the show were made for the article, and some of them didn't make the cut. Here's Candy and Annie enjoying the school dance. Candy is the one in the mask dressed as a man.


Later in the show Candy made a daring leap at a dramatic moment to save somebody or something from somebody or something, I forget.


The World Cup was happening at the time I was working on this article, and that is really the only excuse I have for what I did next.


The French-language Candy Book we mentioned earlier contains a lot of useful information for young girls - makeup tips, crafts, health and beauty advice, articles about pets and hobbies, and the importance of staying active with various sporting activities, like, say, roller skating.


Another fascinating part of the Candy Book was the sequence in which Candy gets an ill-advised tattoo.


The French and Italians and other European markets were inundated with anime merchandise in the 70s and 80s, and Candy was no exception, as we see from this charming fumetti advertisement for children's costumes and toys. Remember that one time that Grandizer and somebody in a Fantastic Four costume went to a birthday party with Candy? You don't? Well, here's proof!


Here's a closeup of that Candy play house / tent. Just the thing for your tea parties with Grandizer and Mr. Fantastic Four.


While on vacation recently, we stopped in an antique mall, as we are in the habit of doing from time to time, and we spotted this little bit of possibly unauthorized Candy Candy merchandise:


This children's sewing machine seemed to be in pretty good shape and was reasonably priced. If you're in the area (I-5 north of Seattle), it might make a good addition to your bootleg anime character merchandise collection. You do have one of those, right?


We were tempted to pick it up ourselves, but the logistics of getting this thing onto an airplane and back home in one piece are kind of daunting. So it remains, an example of the offbeat anime treasures that lie undiscovered across our great land. Much like Candy Candy itself - an anime series trapped in an eerie no-man's land, just out of reach. Let's all keep our spirits up and remain hopeful that all the parties involved can resolve their legal issues and bring Candy Candy back to her fans, old and new.




our 20th Anime Weekend Atlanta

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It's that time of year again, when my already slow blogging pace slows down to a crawl and everybody starts wondering what happened. Well, what happened is what happens every year around this time, it's AWA, the anime con we started 20 years ago in a cut-rate hotel in an iffy part of town. The hotel got demolished, the neighborhood is gentrifying, and what was a 300 person weekend is now roughly 20,000 people filling a hotel and a convention center and another hotel and a few more hotels down the way. Because, let's face it, people like Japanese cartoons.

This year's convention is jam packed with guests and excitement, and I am not just tossing hyperbole around here; guests like anime theme song legend MIQ, the voice talents behind Gundam's Amuro Ray, Sailor Saturn, and Space Dandy, and indy rock legends Shonen Knife. Main Events is moving into one of the convention center's giant halls, freeing up space for new events. Thursday night is a full-fledged convention day with panels, karaoke, and registration opening at 2pm. And... the food trucks are back.

What am I up to at AWA?  Well, Thursday night there's the Super Happy Fun Sell.


This freewheeling yard-sale event has expanded and will be a three-hour whirlwind of bargains and treasures. And yes, all the tables are sold.

Later that night it's time for the Old School Classroom!


I'll be doing a live version of the popular column I did last year about the least necessary original anime videos of the 80s.  I expect to annoy the Persona fans and endure the lightning-fast "you forgot about..." comments from the audience!  It'll be great.

Friday I will be on a panel about 70s anime and TV, and then at 10pm it is time for Hell.


Anime Hell, that is!  This crazy clip show is a mainstay of audience bewildering fun at AWA and I promise to confuse and amuse or triple your money back.  And that is me there in the Astro Boy shirt.

Saturday at 6 the surviving members of Atlanta's first anime club are going to re-unite and catch up with what all we've been up to since 1988. Yes, it's a C/FO Atlanta reunion!



Saturday night it's time for the grownups to socialize, and that means the AWA Mixer. This is a new event that's going to let the 21+ crowd have somewhere to relax and enjoy a drink or two from the cash bar, away from the milling throngs of noisy kids.



Sunday morning Neil Nadelman and I will be nursing our hangovers as we discuss the suffering of a famous shoujo heroine and her many trials and tribulations.


Yes, it's Candy Candy, idol of millions, whose anime existence hangs in legal limbo, as discussed on this very same anime blog.

Will YOU be at this landmark 20th AWA?  Will you be one of the survivors barely hanging on as the last event wraps up Sunday night?  See you there!

THE SUPER GALAXY REVUE: CYBORG 009; THE REVUE; OCT. 8 2014

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A few weeks back I had a chance to join nine special people on a fantastic trip to the outer reaches of the cosmos – and all I had to do was ditch work for a few hours!  The Revue on Roncesvalles is an older theater with comfortable seats; the perfect host for JFTOR/TAAFI’s screening of CYBORG 009 Gekijō Ban: Chō Ginga Densetsu akaLegend Of the Super Galaxy aka Ultra Galaxy Legend aka Defenders Of The Vortex.  The Cyborg 009 film was screened in Toronto as part of the Japan Foundation’s fall anime series, using a subtitled 35mm print from the Japan Foundation library.

The 1980 009film is an interesting choice to program here in the 21st century.  Not only does it act as a coda to the never-aired-here 1979-1980 Cyborg 009 TV series, but it reflects the cinematic anime SF of that era; that is to say, voyages across the universe that bend the laws of time and space and last more than two hours, taking a generous approach to the patience of the audience and the limits of forward momentum in terms of storytelling.

Super Galaxy Legend takes place years after the Cyborgs have defeated their various enemies and returned to their normal pursuits of auto racing, ballet, cooking, entertaining, and floating around in sleepies. Dr. Gilmore has retired and putters around the InternationalSpaceCenter, built next door to his former Cliffside home. His pal Dr. Cosmo is all abuzz about discovering the energy source that caused the Big Bang and working out some kind of method of controlling it and ending that pesky energy crisis that we were all worried about in 1980.  It’s this energy source, “the vortex,” that our Super Galaxy Legend swirls around.  

From the destroyed planet Comada comes alien boy Saba in a wildly impractical space cruiser, seeking Earth’s aid against the evil Zoa and his Dagas Corps. Saba’s father Dr. Colvin was also researching the Vortex, until he was kidnapped by Zoa, who seeks to control the Vortex for universal domination. Will the Cyborgs aid Saba?  Sure they will, especially after Zoa kidnaps both Dr. Cosmo and Cyborg 001.  Pressed into action, our remaining cyborg soldiers suit up for one more battle against evil.  You'll feel every bit of the 400 light years past the galaxy as the 009 crew and Saba journey through the 2001-trip-sequence style Star Gate; Legend Of Super Galaxy dawdles past long pans of spaceships and landscapes and planets, and yes, there’s the mandated-by-law sequence where our spaceship passes every planet in the solar system in order as it leaves the solar system. How else would you know they were leaving the solar system, I ask you?

That’s the hallmark of this era’s anime movies. Instead of the slam-bang action of, say, Star Wars, they recall the pompous, ponderous Majesty Of Outer Space thoughtfulness of Star Trek: The Motion Picture. The films are bloated and overlong, swelling with orchestral soundtracks and improbable mind-expanding sci-fi super-constructions, enough to overwhelm any viewer. However, they aren’t without their more prosaic charms; Phoenix 2772 never forgets cartoons should be funny sometimes, Be Forever Yamato leavens its Dark Nebulas and Double Proton Bombs with tragedy and temptation, and Queen Millennia’s clash of civilizations leaves no one untouched. However, Cyborg 009 Legend Of Super Galaxy loses the human touch somewhere out in the galactic wastes.

Director Masayuki Akehi was deep in a career that included Mazinger Z, Prehistoric Boy Ruy, Gakeen, King Arthur, Danguard Ace, SSX, Saint Seiya, and Yu-Gi-Oh, as well as films as disparate as the noisy, incoherent Grandizer-Getta Robo G- Great Mazinger Final Battle Ocean Beast and the thoughtful Queen Millennia. Here in the 009 film his reflective side gets a workout, without a whole lot in the way of drama or action. Not enough happens in this film, and what does happen is fairly standard SF cliché, giving us a cinematic experience that is all cosmic, dreamy, pastel colored sizzle without much steak.  Sure, there are some Star Wars-inspired outer space dogfights, and a pit stop on planet Fantarian for some standard-issue princess rescuing, and a climax aboard an evil, ultimate-weapon-equipped space station; but these typical SF film tropes were poor momentum builders even in 1980.
 
a helpful guide to the super galaxy
Audiences aren’t even given a lot of Cyborg. The gang gets more screen time here than they do in the recent RE: Cyborg, but just as in their latest outing, there simply isn't enough 008 fire or 007 shape-changing or 005 lifting or 001 crying.  Of course, 1980 audiences had just enjoyed fifty TV episodes of Cyborg 009 battling cyborgs and gods and evil triplets; perhaps the producers felt they could dispense with the frivolities and instead concentrate on blowing minds. Certainly this is where Ishinomori was going with the 009 manga, away from the action and towards philosophical pondering of Big Questions.


And let's make this very clear. This film works hard at being weird and alien. The ridiculous blown-glass-ornamentalism of Saba's space cruiser (with a whimsical name – call her “Ishmael”) is only the first step into a glossy, strangely colored film that takes us to Fantarian, a wild fake-Aztec freakout of degenerate tribesmen, lake monsters, eerie vegetation, and crumbling temples. The squat, hateful Dagas swarm through their ugly, brutalist space fortress, and a 2001-style trip through the Star Gate takes us an infinity beyond the usual nuts and bolts, engineerist milieu of a typical 009 adventure.

Even with their new, rounded character designs, the Cyborgs feel like guests stars in their own movie. The script doesn't give them a lot to do outside their defining characteristics of Heroic, Tragic, or Comedy Relief. 009 and 003 make goo-goo eyes at each other a few times, and the totally superfluous detour to planet Fantarian allows Queen Tamara to shamelessly throw herself at Joe in an attempt to give the film some sort of relationship-related tension. Perhaps there are some six-year-olds in the audience who really think 009 is going to ditch his cyborg pals for a purple space lady, but the rest of us know better. This is a woman in a Cyborg 009 cartoon who's making a play for Joe and that means her time is almost up. I'm not saying 003 is responsible; I'm just saying they all wind up dead. 

After a space journey filled with SF tropes, the film wraps with yet another cliché as Zoa is destroyed by the Real Ultimate Power that he himself wished for, the power that also allows Joe to wish everything OK again (which might sound a little pat, but be honest, it beats the heck out of whatever the hell happened at the end of RE: Cyborg).  Joe’s big tall wish also brings fallen Cyborg 004 back to life, in a scene edited out of Japanese TV versions of this film, for considerations of time and also because it is a goofily tacked-on piece of drama-ruining hackwork.  

The print was a bit scratchy, but still enjoyable – as was explained before the show, it was a library print that had literally been all over the world. I was curious how the surprisingly sizeable audience would take this film, which is, to be fair, full of characters they don’t know on a mission to oddly named planets, protecting the universe from a poorly explained menace. This is where the movie could have benefited from spending a few of those one hundred and thirty five minutes on a bit of Cyborg exposition or Cyborg backstory.  However, the crowd seemed to laugh at the right parts (and a few of the hackier dramatic turns) and the gosh-wow SF material seemed to wow appropriately.  It’s tempting to say that there’s much about this movie that is too “1980” to really click with 2014’s audiences – but at the same time, last year’s RE: Cyborg left fans unsatisfied too. It may just be that single films are not the best way to use nine or ten characters to push boundaries and explore new thematic elements; the stories of a manga creator as ambitious as Ishinomori may after all be best suited for manga.

Other films in JFTOR’s Wednesday night series include the ninja historical drama Dagger Of Kamui, which is also punishingly long but sports ninjas and a Mark Twain cameo. Also appearing is the sold-out Akira and the 2009 autobiographical feature Mai Mai Miracle. If you’re free Wednesday nights, head for the Revue!  You can find out more about JFTOR here. See you in the Revue!
my favorite promotional photo from the premiere because why not


Shogakukan TV Picture Book: Psycho Armor Govarian

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Psycho Armor Govarian (sometimes spelled “Govarion”), perhaps Knack Productions’ most visually appealing SF anime show, aired from July to December of 1983. One of several series whipped up by Go Nagai and his Dynamic Pro crew for Knack, Govarian stars young Isamu Napoto, who is recruited along with other psychic Earthlings by the alien scientist Zeku Alba to battle the evil Garadian space invaders, who attack Earth in their “Genocider” mecha. Luckily for Earth, Isamu and pals can use their psychokinetic powers to conjure up their own powerful super mecha Raid, Garom, and the titular Govarian. Rick Zerrano was kind enough to translate this Govarian children’s book for us, so now we can achieve the knowledge level of Japanese 8-year olds and join Govarian as he battles to save the Earth!

(please click on images to Psycho-Enlarge)





















Enjoy more Shogakukan TV Picture Books today. Thanks for reading, and look out for Genociders!

The "Space Cruiser Yamato" Generation

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This is an article from Japan Echo vol VI, No. 1, 1979, about the Space Cruiser Yamato phenomenon as seen by Mitsuru Yoshida, whose qualifications to speak on the subject are beyond dispute; he served on the actual battleship Yamato during World War Two. His memoir "Requiem For Battleship Yamato" should be required reading for anyone interested in the Pacific War in general, or super-battleships in particular.  I xeroxed this article from the bound periodicals section of my university library some years ago, and present it here as a public service.





and now back to our long distance dedication

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Hello, this is Casey Kasem, back from the beyond to count down the 10 biggest classic-anime hits in the 50 states. And now for our long distance dedication. Here's one we can all understand, whether we have kids or pets or neither. It's the top ten Western pop music songs that were either written about anime characters, or are covers of anime theme songs, or in some way became connected to classic anime. Does that make any sense, that Japanese cartoons were enough of a part of the pop culture landscape to inspire musicians for decades? It does to me. Is Don on the phone? And I also want to know what happened to the pictures I was supposed to see this week! I want someone to use his freaking brain to not come out of a gosh-darned record that is, uh, that is up-tempo and I gotta talk about a... um... uh... and now, on with the countdown. Here's number ten.

Modern power pop troubadour Matthew Sweet spent time in Athens GA playing in a band that also featured Michael Stipe's sister before recording his debut solo LP, which failed to impact the music scene. Its followup also fizzled. It took a rock retooling, an embrace of his inner fanboy, and a couple of eye-catching videos to put Sweet on the charts, and one of the hits from his third album 'Girlfriend' was this tune, "I've Been Waiting". The song was paired to visuals from the first Urusei Yatsura film "Only You" to create a unique music video experience, even among the outlandish landscape of music videos.



As The Buggles, new wave bad boys Trevor Horn and Geoff Downes inadvertently turned the world on its ear when the Russell Mulcahy-directed music video for their song "Video Killed The Radio Star" gained fame as the first ever video broadcast on the nascent cable channel MTV. They'd later be picked to form a short lived iteration of prog rock legends Yes, which in the early 80s would doom The Buggles as a creative entity. Horn would go on to produce ABC, Frankie Goes To Hollywood, and The Art Of Noise, while Downes would leave Yes to form prog-rock supergroup Asia with members of ELP and King Crimson. However we can look back fondly at The Buggles' first album, which featured sharp, tightly produced nervous New Wave hits like this song, "Astro Boy (And The Proles On Parade)" Does it have anything to do with the cartoon Astro Boy? You decide.



Moving on to number 8 in our countdown, SoCal punkers The Dickies gave the hardcore scene a swift, humorous kick in the pants with their speedy, goofy, un-serious brand of aggressive punk rock. This led to The Dickies being featured as the first punk band to make an appearance on American network television (on C.P.O. Sharkey) and the first punk band to have a top ten single that was a cover of the theme song to a TV show starring people in giant dog outfits (with their cover of "Tra-la-la The Banana Splits Song").  Here The Dickies regale us with their excellent cover version of the theme to everybody's favorite show about the young boy and the super robot whose power is in his hands, Gigantor.




Here at number seven, we have the odd yet strangely fitting combination of a 1972 hit single from an Irish singer-songwriter and a single episode of a 1986 anime series. What interesting alignment of cosmic forces placed the Gilbert O'Sullivan single "Alone Again (Naturally)" as the opening credits song for episode 24 of Maison Ikkoku? Was the new theme song - "Suki sa" by Anzen Chitai - simply not ready yet? Or was there a slip-up or a prankster at master control? O'Sullivan's song would spend six weeks at the top of the charts in 1972 but in '86 it would flash past our TV screens in ninety seconds, and would never make it onto American releases of the the Maison Ikkoku TV series, for obvious copyright reasons.



Coming in at number six we have the three or four nice girls who make up the self-styled "dyke rock" combo Two Nice Girls, bridging the gap between radical lesbian feminism and sarcastic punk rock, delivering an Austin-style twang to their cover of the theme song to everybody's favorite cartoon about the Greatest Race Car Driver In The World, young Speed Racer. Keep an ear out for the new lyrics!



At the other end of the musical Speed Racer spectrum, here at number five we have Alpha Team's techno-dance track "Speed Racer", which is pretty much the early 1990s condensed into one four minute headache full of drum machines and samples, promoted by what may be the worst music video ever made.



Meanwhile back in the 1980s, LA new wavers the Gleaming Spires ask the musical question, "Are You Ready For The Sex Girls?" Almost members of Sparks, the Gleaming Spires would have a KROQ hit with this tune. "Sex Girls" would wind up in Hollywood films and as music in one of Pinesalad Productions' parody dubs of television episodes of seminal 80s action anime Dirty Pair, bringing the Gleaming Spires to an audience far beyond the reach of Rodney Bingenheimer. Also, the Spire's music video for this song is an all-time classic.



"We never had a manager. We never had a booking agent. We never had a lawyer. We never took an advance from a record company. We booked our own tours, paid our own bills, made our own mistakes and never had anybody shield us from either the truth or the consequences. The results of that methodology speak for themselves: Nobody ever told us what to do, and nobody took any of our money." Steve Albini; Nirvana engineer, outspoken rock industry gadfly, techno-brutalist noise innovator, and all around tough as nails music legend, brings us to number three on our countdown as he and his band Big Black deliver a 1984 tune about the coolest character to ever walk through a 1960s Japanese cartoon about auto racing. I'm talking about Racer X, of course. Find out where he keeps his speed!



From the industrial punk of Big Black to the orchestral glam of Queen, we come to Queen guitarist Brian May and HIS mid-80s EP flirtation with Japanese pop culture, Star Fleet Project. Enchanted by the sci-fi adventures then enthralling his young son, May found himself fascinated by the show Star Fleet, the English version of the Japanese puppet adventure X-Bomber. This 1978 series starred puppet characters designed by manga legend Go Nagai and a space-opera aesthetic that lay somewhere between Leiji Matsumoto star-romance and George Lucas pryotechnic adventure. What could be more natural than to recruit some accomplices, including Van Halen guitarist Eddie Van Halen, into the studio for some outer space puppet robot space cover-song action?  Nothing, that's what, and the result takes the number two slot our countdown- Brian May and the Star Fleet Project with "Star Fleet".




Of course, if you want to be like top animation director Hideaki Anno and sing along to the original Japanese X-Bomber theme song by BOWWOW, you're in good company.



And now we're down to the number one song in the United States, if the United States was one guy making an arbitrary list. The Number One song is... yes! It's Matthew Sweet back on the countdown with the title track from his 1991 album, Girlfriend. This driving, top-10 single brought Sweet to the
attention of the music industry, rock fans, and anime nerds alike with its brilliant production and clear power-pop alternative rock sound, which still plays as fresh as it did on college radio back in '91. Was the still-infant anime industry in North America boosted by seeing Space Adventure Cobra on MTV sixteen times a day, intriguing audiences with its mix of sexy ladies and Psycho Guns? I like to think so.




I'm Casey Kasem from Hollywood, and you've been listening to Classic Anime Top Ten. Join us each week at this same time as we count down the biggest hits in the classic anime world. Until next time, keep your feet on the ground, and keep reaching for the stars!


a look at Gigantor's new adventures

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The New Adventures of Gigantor! Sure, this 1980 remake of the popular 1963 boy-and-robot anime series (based on the Mitsuteru Yokoyama manga) didn’t make it to American TV until thirteen years after its Japanese premiere, and even then it ran in a weird time slot on a niche cable station best known for Twilight Zone marathons and later, a series of deliberately inane made-for-TV monster epics. And yeah, most anime fans ignored it; in 1993 they were binge-watching Ninja Scroll or Ranma ½ instead. Okay, so the company that released it has been bought and sold more times than I can count and the licensing rights are probably entangled in an unsolvable legal morass.  But all these caveats can’t erase 51 episodes of clean, colorful, very TMS, very 1980s giant robot remake that doesn’t rest on its legacy, but instead takes off running and never stops.
  
Part of a wave of color reboots that included Astro Boy and Cyborg 009,  1980’s Tetsujin 28 series is distinguished from the ’63-66 Tetsujin right from the show’s full title, which is Taiyo no Shisha Tetsujin nijuhachi-go, or "Solar Messenger Tetsujin-28". Originally the ’80 Tetsujin series was going to be a sequel, starring ’63 hero Shotaro’s son and featuring the first Tetsujin along with the updated model. This storyline was abandoned for the 1980 show, but would resurface in 1992’s Tetsujin-28 FX. Perhaps picking up on this fork not taken, original 60s Gigantor producer Fred Ladd brought over the 1980 Tetsujin series and merging the past with the (1980) present was exactly what he did.  These New Adventures Of Gigantor explicitly link the new with the old, starting with a colorized clip of the ’63 series and including needle drops of the original 60s theme song mixing incongruously with the surprisingly jazzy Japanese soundtrack.

questing for cartoons
Cable’s Sci-Fi Channel aired the show from Sept. ‘93 to June 1997 in a programming block known as "Cartoon Quest," remembered today mostly for having embarrassingly cheesy bumper segments. Viewers who made it past the bumpers were pleasantly entertained by the show's commitment to world-threatening giant robot action, and frequent use of animators like Yoshinori Kanada to liven things up in pursuit of said world-threatening giant robot action. The show is just as emblematic of its time period as the original black and white 60s series; while the 1963-66 show whizzed and bumped through its sepia-toned adventures with a whimsical mania, the 1980 series is smooth, colorful, well-designed, and filled with a sleek yet simple modernity that holds up 35 years later. 
Jimmy Sparks (Shotaro Kaneda), whose scientist father created 27 remote-controlled super robots along with Dr. Bob Brilliant (Dr. Shikishima) until finding success with #28, now looks a little less like a 50s advertising mascot and a little more like an actual tween. He’s old enough to pilot a giant robot, but young enough to not have to worry about pimples or embarrassing voice changes.  His companion throughout the show is Dr. Brillant’s daughter Bonnie (in Japan, Makiko Shikishma), a new character created just for the 1980 series.  As always, the forces of law and order are represented by Inspector Blooper (Chief Ohtsuka) of the International Police, a goofy, mustached policeman with a beautiful wife and an upcoming role in the next TMS robot anime.

1980’s Gigantor launches from an underground hangar hidden beneath a tennis court, a sports-related note that brings to mind both Mazinger Z’s swimming pool egress and TMS’s successful shojo sports series Aim For The Ace.  Jimmy’s natty blazer, tie, and short-shorts ensemble has been updated to a more casual short-sleeve high-collared IP shirt over a T-shirt. Relax; he’s still wearing shorts. And yes, Jimmy Sparks is still duly authorized to drive and carry a firearm. Let’s face it, you’re trusting a 12 year old to control a super robot capable of destroying cities; might as well let him drive.

As in the original, different criminal gangs dress up in various uniforms and use super robots of varying types to carry out evil schemes involving theft, destruction, war, and other bad things.  Recurring villain Professor Murkybottom is always after the secret of Gigantor’s solar energy converter, and even went as far as to kill Jimmy Sparks’ father in search of it.  However, it isn’t long before the show moves beyond the original series’ 60s motif of evil villains, henchmen legions, and secret Bond-villain lairs. We might love the kitschy, clunky charms of the black and white show, but this version is a little more coherent.

beautiful but deadly Marana
Gigantor faces Viking robots, Sphinx robots, space alien monsters, evil arms dealers, and monster Mediterranean octopi.  There’s an episode involving the Guinness Book Of World Records, and a three-part Horror Thriller series involving robot ghosts, vampires, and zombies. Yes, there is a Kung-Fu Robo.  The beautiful robot designer Marana visits from a different TMS show, maybe Cobra or Cat’s Eye, and makes two appearances to disturb Jimmy’s tween hormones ANDuse her super robot for crime.  An amusement park roller coaster turns into a giant robot and kidnaps children. A robot King Kong wreaks havoc. The Jolly Roger pits his flying pirate ship against Gigantor.  Murkybottom returns with a third, a fourth, a fifth, even a sixth super robot. The evil Doctor Doom hijacks bullet trains and threatens to send them into high-speed head-on collisions.  Professor Graybeard, whom viewers of “Giant Robo” may recognize as a certain Dr. Franken Von Vogler, creates Gigantor’s rival, the almost sentient Jackal (in Japan, “Black Ox”). Against these menaces Gigantor triumphs, usually using the Hammer Punch or his signature finishing move, the Flying Kick. 

evil master of darkest space Modark
Halfway through the run, the show takes a left turn into outer space with the appearance of Modark, the alien overlord who is always referred to as The Evil Master Of Darkest Space.  When his UFOs invade Earth and capture Prof. Murkybottom, an evil alliance is formed that will take our heroes into the void, wrestling Gigantor out of its robot crime roots and placing it firmly into Star Wars territory. Modark and Murkybottom together throw robots and space monsters and a cameo by vintage Gigantor foe “Brainy The Robot With The Dielectronic Brain” as Modarkian robot Antark against Sparks, Brilliant, Interpolice, and the Earth Defense Forces. Transformed into a far-flung space melodrama, the series pits Jimmy against Modark and forces Bonnie to cope with strange new feelings for the space prince Coldark. This hesitant outer space romance would blossom more fully in TMS’s next robot series, another Yokoyama adaptation about a young man’s super robot legacy, titled God Mars
Bonnie's space boyfriend
 Like many anime shows neglected here, Tetsujin-28’s new adventures would prove more popular in Europe (“Iron Man 28” in Spanish and “Super Robot 28” in Italy) and in the Arabic-speaking world, under the title “Thunder Giant.” However, The New Adventures Of Gigantor was a tough sell for the American mid 90s kidvid market, being not kitschy or retro enough for baby-boomer appeal and not cutesy enough for actual kids.  Anime fans accustomed to Robotech or Streamline’s more adult titles might have felt Gigantor lacked a certain sophistication, and after 1990s icons like Sailor Moon and Pokemon impacted North American popular culture, Jimmy Sparks and his space-age robot would become a footnote. Contemporaneous anime fans eager for their throwback Yokoyama robot anime would find that itch more than scratched with the Giant Robo series of OVAs.  

Neglected at its airing, the series has never been released on home video in the United States, and that’s a shame. It’s a solid show that deserved more attention than anime fandom gave it at the time. Apart from the colorized 60s inserts, the localization is well-done and unobtrusive; violent scenes that might have been edited out a few years earlier are left intact. The competent and frequently snappy dub includes longtime industry veteran Richard Epcar and avoids the staccato Peter Fernandez direction of the original in favor of more naturalistic dialog.  Mr. Ladd reports that the home video rights were held by LIVE Entertainment Inc., a production company formed out of the merger of home-video corporations Family Home Entertainment and International Video Entertainment, all under the corporate ownership of Carolco Pictures. According to Wikipedia, Carolco sold its shares in LIVE to Pioneer, which became Geneon, and which is now NBCUniversal Entertainment Japan. This tangled web of corporate ownership presents myriad complications to any potential English language release, the rights of which may involve one Japanese corporation and a completely different Japanese corporation both with a stake in an IP owned in part by the Mitsuteru Yokoyama estate.  Merely locating watchable episodes of The New Adventures Of Gigantor is a nostalgic exercise in fan networking, a throwback to the tape-trading days of its original broadcast. If Let's Anime's referrals are any indication, the interest for this series is definitely out there.

 

Who knows whether we’ll ever see this show in North American media again? Will it surface on a streaming video site, as its Japanese iteration currently is? Will some forward-thinking exec cut some red tape and release it on DVD? Perhaps Gigantor’s new adventures remain buried beneath a tennis court, waiting only for someone to take the remote controls in hand and command it to life. 

Thanks to Fred Ladd and Daniel Vucci for their assistance.


Yuusha Raideen, UHF Subtitles & The Great Fuji-TV Freakout Of 1998

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The FCC started licensing UHF TV stations back in the early 50s, it wasn’t until 1965 that all new televisions were required to receive UHF signals, and it was 1975 before Ted Turner turned his local Atlantachannel into a satellite “Superstation” to forge a media empire. But in UHF’s heyday every market had two or three or four struggling local stations competing for eyeballs with old reruns, cheap movies, weird local programming, cartoons, and shows aimed at the ethnic minorities underserved by local media; an anything-goes free for all where creatives could experiment (see: MST3K) and where a spin across the dial might bring you Jesus, Hercules, the Beaver, El Santo, Gilligan, or in the case of a few markets, translated and subtitled Japanese TV cartoons.

Unsuspecting American homes received uncut jolts of super robot action, space piracy, heartrending girly melodrama, football team UFO psychics, and combination-supercar races, airing in Japanese cultural blocks next to news shows, sumo scores, flower arranging how-tos and business reports. Cities with large Japanese populations like NYC, Chicago, and the San FranciscoBay area found themselves lucky enough to get their anime fix straight without any Jim Terry or Sandy Frank cutting the dosage. Classic anime series like Raideen, Getter Robo G, Candy Candy, UFO Dai Apolon, Gattiger The Combo-Car, Cyborg 009 and Space Pirate Captain Harlock all made their Western debuts via these Japanese-language UHF transmissions.

These broadcasts would jumpstart American anime fandom in the dark interregnum between Speed Racer and Battle Of The Planets, and would be videotaped off-air on primitive wired-remote, top-loading VCRs and distributed throughout the country in conditions of extreme obscurity. As the 80s progressed, shows like Dr. Slump and Fist of the North Star would confuse cable TV-watching Americans until Fuji-TV realized what was going on and pulled the plug. 

KIKU-TV (13 on your dial) in Honolululed the charge in the early 70s with programming aimed at Hawaii’s large Japanese-speaking population, hungry for terebi from home.  One particular KIKU success was Toei’s live-action Kikaida, sparking Hawaiian love of the character that continues to this day. KIKU would keep the Toei tokusatsu parade marching with shows like Kamen Rider V3RainbowmanGanbare!! Robocon Goranger and Battle Fever J. KIKU would phase out their Japanese programming in the early 1980s and another station would eventually take over the call sign, but in their 70s heyday they provided Japanese programming for stations across America, both subtitled and unsubbed, including, along with their robots and spaceships, some possible cultural significance with titles like ghost comedy Obake Q-Taro, Manga Folktales Of Japan and the Zen Buddhist monk sitcom Ikkyu-San.


In 1976 KIKU teamed up with the Marukai Trading Co. to bring the English-subtitled adventures of Brave Raideen to markets in Californiaand New York. Marukai, the Osaka-based export company that would later open American price-club stores and the “98cent Plus” chain, sponsored Raideen to advertise the Raideen import toys they just happened to be distributing. Was this a case of Japanmaking an end run around Mattel, who’s Shogun Warriors toys were just starting to be sold in Americawithout the marketing benefit of TV cartoon tie-ins? Only Prince Sharkin knows. One thing we do know: the New York/New Jersey station WNJU-47’s broadcast of Raideen in March of ’76 may well be the first ever American broadcast of a super robot cartoon.

In this late 70s-early 80s period, Japanese animation would air on a variety of stations.  Chicago’s Channel 26 WCIU, home of Mulqueen’s Kiddie A-Go-Go, Soul Train, and horror host Svengoolie, would screen untranslated films like Sanrio’s Ringing Bell in between ads for Kokuho Rose Brand Rice. The New York City area’s WNJU, which once aired Cool Ghoul Zacherle’s “Disc-O-Teen,” broadcast a full package of subbed anime hits including Cyborg 009, Galaxy Express, Raideen, and Harlock, and would later form Hispanic broadcaster Telemundo. Sunday nights in SacramentoCA, KMUV-31 showed Raideen with subs and Goranger without. The SF Bay Area would get anime via two stations, KTSF-26’s “Tokyo TV“ block and KEMO-20’s Sunday night “Fuji TV” package, confusing generations to come by sharing names with Japanese broadcasters TV Tokyo and Fuji TV (now FCI), which also further clouded the issue by providing Japanese programming to American audiences via the Nippon Golden Network cable TV station.
 
Demon Motor Co. chairman Bob Snakehead McMustache
Why, we may ask, were these shows subtitled in English to begin with?  To let third and fourth generation Japanese enjoy Getter Robo G along with Grandpa and Gramma-san? To help promote Japanese language facility via pop cultural means?  As a nod to the vast audiences of Anglos inadvertently exposed to the raw power of “Japanimation”, as it began to be called at the time?  Or did some marketing genius at Marukai realize they could sell more Raideen toys to an audience that knew who Raideenwas and why Raideen was awesome?


Space Joe Incorporated:
 For All Your Space Joe Needs
KIKU-TV’s English localization was rudimentary at best, reducing dialog to the bare minimum and presenting the subtitles in a crudely character-generated all-caps font. Precise these were definitely not. However, for fans eager to experience uncut Japanese animation in its original language, these subtitled shows were an intoxicating look into a world usually denied viewers on this side of the Pacific.  For some fan subtitling groups, KIKU’s subs would provide a base for more comprehensive versions (for instance, CPF's Captain Harlock fansubs).  Copies of these shows were rare. This wasn’t merely taping Robotech off-air or spending a few hundred dollars on import VHS; you had to know someone who knew someone who happened to be operating a video recorder in a very specific place at a very specific time, and that someone had to owe you a favor, Godfather style. 
 
sorority girl mating call
For those intent upon distribution through fan networks, these subtitles pushed consumer-grade video-reproduction technology to their limits. Already weakened via whatever stone-age video processing system KIKU and Fuji TV were using to generate their subtitles, these episodes were recorded off-air by the primitive two-headed VCRs of the late 70s and early 80s.  By the time they were passed from fan to fan via daisy-chained, overheated VHS decks, the barely adequate signals were nearly unwatchable, forcing desperate viewers to hope for dark backgrounds during important plot points.

bending the envelope of illegibility via multiple VHS iterations
Fuji-TV HQ, Odaiba
KIKU would end their anime experiment in the early 80s but the Japanese-language cable station Nippon Golden Network would pick up the slack a few years later. Since 1981, NGN has brought Japanese TV, including news, J-drama, karaoke, and children’s programming, to markets in Hawaii, mainland United States, and Guam, and interestingly enough is now partially owned by Japanese telecom giant J-COM.  In the late 80s and early 90s NGN broadcast subtitled episodes of Galaxy Express 999, Dr. Slump, Dragonball, and Fist of the North Star, provided to them by Japan’s original broadcast network, Fuji TV.   At some point somebody somewhere inside the cavernous sci-fi Fuji-TV headquarters building on Odaiba in Tokyo– two blocks from where the life-size Gundam now stands guard – somebody there noticed that popular Japanese programs were airing on American television, possibly forestalling any future licensing of said popular Japanese programs to the wider American TV market.  This led to a fascinating press release from Fuji-TV; turns out some “entertainment programs… were briefly distributed to the US west coast via Hawaii, and inadvertently appeared with subtitles”.  The delicate and very Japanese wording of this piece presents the facts without assigning any actual blame to the seemingly accidental translation and subtitling of hundreds of TV episodes. Sorry, it was inadvertent, won’t happen again.
 
Fuji TV sets the record straight on that accidental subtitling, sorry about that
Fortunately for anime fandom, by 1998 there was not only a underground samizdat network of fan translators and subtitleists delivering anime in readable English, but also a sizeable and growing North American anime localizing industry releasing Japanese animation to the home video market. The day of the barely legible, barely translated UHF broadcast had passed. Only dust and piles of shedding VHS remained in its trail, a faint air of mystery and bewilderment drifting in the snow between the channels, taking us back to the time when UHF television was a frontier where anything was possible, even uncut Japanese animation with fuzzy, barely legible subtitles.


Thanks to August Ragone, Evan Chung, Patrick Drazen, Shaun Camp, Chet Brier, and Fred Patten 
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